It does work really well with a controller on those platforms too, but the mobile version doesn’t have controller support as of now. In fact, I’ve been using touch controls on Switch and Steam Deck as well. Dicey Dungeons plays best with touch controls. It really makes me more disappointed in how Slay the Spire still hasn’t seen control improvements. When it comes to the controls, Dicey Dungeons has perfect touch controls that are responsive and intuitive. The PC version also loads near instantly like iOS on Steam Deck. Dicey Dungeons loads near instantly on iOS compared to the Switch version. The highlight of the mobile version is the load times. Performance on my iPhone 11 and iPad Pro has been good. Even without the free DLC and bonus content, Dicey Dungeons is more than worth the asking price on mobile. This release of Dicey Dungeons on iOS and Android includes the game, the Halloween bonus pack with its own new content, and the new Reunion DLC that arrived on other platforms the same time the mobile version launched. There are appropriately colored borders that you can disable, but I left them on because this is one of the best examples of implementing a border for a game designed for 16:9 displays brought to iOS. One thing to keep in mind is that the game isn’t natively fullscreen on modern iOS devices. Marlowe Dobbe’s art deserves an artbook release for sure. I’ve always liked the aesthetic from the initial reveal, but seeing it in motion on high resolution displays really hits home with how polished and gorgeous Dicey Dungeons looks and feels. The various floors, character designs, enemies, and animations are amazing. This isn’t to say that the starting character is boring, but the design for the other later characters is very special, and making your way to the final level and boss for each character in their own episodes is going to test you for sure. This is elevated by how each of the playable characters increases the challenge and introduces new mechanics. While other games lean heavily on the random elements, Dicey Dungeons feels equal part puzzle in some of the stages. What makes Dicey Dungeons stand out from other games like Slay the Spire, besides catering to a similar audience, is how it blends in puzzles with its deckbuilding and roguelite gameplay. It also helps that the mobile version has arrived with additional free content right from the get go making this an amazing value package. Dicey Dungeons initially felt like it might wear thin after an hour or so, but it opens up so much with new characters to make everything feel fresh once again. You explore dungeons as a walking dice in procedurally generated mayhem involving dice rolls, a brilliant soundtrack, great visuals, and more. It seems straightforward initially, but is a masterclass in design as long as you’re ok with some RNG. Having now played it on iPad and iPhone alongside the Switch and Steam Deck, the iOS port is nearly perfect, and the few issues I have might not bother you at all.īefore getting into the port and mobile version features, Dicey Dungeons is a very surprising game. When Dicey Dungeons was finally confirmed for mobile, I was almost certain it would play best on iOS. If you’ve somehow not heard of Terry Cavanagh and play mobile games, he has released and is most known for the brilliant Super Hexagon and VVVVVV. I’ve now played it across Steam Deck, Switch, and iOS for review, and will be comparing those versions with the iOS release as with my other port reviews. The deckbuilding roguelike dungeon crawler hybrid experience Dicey Dungeons is a fascinating game that might be my favorite mobile game of 2022 even though it is a late port. It even looked like it was built for mobile interactions from the start, but it is the rare game that feels amazing with touch or button controls across all platforms. Dicey Dungeons ($4.99) took things further. Over the years, there have been many games that debuted on consoles and PC, that felt perfect for potential mobile versions.
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